CTE

Career and Technical Education provides secondary students, grades 6 through 12, with programs of study leading to a career focus in one of 16 career clusters. For information on CTE programs in Dallas ISD and on the Achieve Texas high school programs of study see these links. [|AchieveTexas] [|Career Cruising]. DallasISD high school counselor have user names and passwords. || Courses which could be applied to an Interactive Simulation and Gaming Technology POS are Business Image Management and Multimedia, Animation, and Computer Multimedia and Animation Technology. The links are to the Texas Essential Knowledge and Skills (TEKS) for the named courses.
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**Business Image Management and Multimedia**
(DISD #4951, TEA 12022300, Tech Apps credit) (One-Half to One Credit) (a) General requirements. The recommended prerequisite for this course is Keyboarding, one-half credit or equivalent, as described in �120.26(a) of this title (relating to Keyboarding (One-Half to One Credit)). This course is recommended for students in Grades 10-12. (b) Introduction. Students recognize, evaluate, and prepare for a rapidly evolving global business environment that requires flexibility and adaptability. Students apply technical skills to address business applications of emerging technologies. Students enhance reading, writing, computing, communications, and reasoning skills and apply them to the business environment. (c) Knowledge and skills. (1) The student demonstrates proficiency in developing professional oral and visual communication skills. The student is expected to: > (A) translate and interpret audio and visual materials such as charts, graphs, pictures, and maps for use in production development; and > (B) design and make audio-visual business presentations, including: > (i) sales; > (ii) reports; > (iii) proposals; and > (iv) demonstrations. (2) The student researches and develops a presentation addressing a changing business environment. The student is expected to: > (A) research the impact of technology on business; > (B) research the effects of a changing business environment; and > (C) develop a factual multimedia presentation based on research data. (3) The student demonstrates use of a presentation system. The student is expected to: > (A) identify the components and types of multimedia presentations; > (B) analyze the effectiveness of layout, color, special effects, and media objects in text documents and multimedia presentations; > (C) import graphics, sound, and video objects into text documents and presentations, using CD-ROM, World Wide Web, and other on-line services with appropriate supervision; > (D) apply the appropriate medium for documents and presentations; > (E) implement workplace standard technology for multimedia presentations; > (F) integrate media devices into document and presentation preparation; and > (G) research a topic and produces a multimedia presentation. (4) The student demonstrates image management procedures. The student is expected to: > (A) identify and demonstrate image management procedures; > (B) analyze the cost and availability of integrating image management technology; and > (C) manipulate text, graphics, and other electronic images for business document production. (5) The student applies a publishing system. The student is expected to: > (A) adhere to workplace standard technology for publishing; and > (B) produce documents using advanced standards and styles of publishing, including: > (i) watermarks; > (ii) mastheads; > (iii) perspectives; > (iv) special effects; and > (v) transformation; and > (C) demonstrate the use of various electronic publishing systems, including: > (i) web publishing; and > (ii) desktop publishing.

**Animation**
(DISD # TBA, TEA 125) (Two Credits) (a) General requirements. Media technology includes the knowledge and application of the principles of media and communication systems. The courses in this category may be offered in Grades 9-12. Following are the courses that can be included in this category with the units of credit that students may be awarded for successful completion of each course: Introduction to Graphic Communication Careers (one-half to one credit), Introduction to Media Technology (one-half to one credit), Introduction to Visual Communication Processes (one-half to one credit), Media Technology (two to three credits), **Animation** (one to two credits), cooperative education (two to three credits), job shadowing (one credit), mentoring (one to three credits) and apprenticeship training (two to three credits). (b) Introduction. Rapid advances in technology have created new career opportunities and demands in trades and industries. Trade and industrial education provides the knowledge, skills, and technologies required for employment in communication and media systems. Students need to develop knowledge of the concepts and skills related to this system in order to apply them to personal/career development. Trade and industrial education depends on and supports integration of academic and career and technology knowledge and skills. To prepare for success, students must have opportunities to reinforce, apply, and transfer their knowledge and skills to a variety of settings and problems. Knowledge about career opportunities, requirements, and expectations and the development of workplace skills prepare students for success. (c) Knowledge and skills. (1) The student knows the employability characteristics of a successful worker in the modern workplace. The student is expected to: > (A) identify employment opportunities, including entrepreneurship, and preparation requirements in the field of media technology; > (B) demonstrate the principles of group participation and leadership related to citizenship and career preparation; > (C) identify employers' expectations and appropriate work habits; > (D) apply the competencies related to resources, information, systems, and technology in appropriate settings and situations; and > (E) demonstrate knowledge of the concepts and skills related to health and safety in the workplace, as specified by appropriate government regulations. (2) The student relates core academic skills to the requirements of media technology. The student is expected to: > (A) demonstrate effective oral and written communication skills with individuals from varied cultures, including fellow workers, management, and customers; > (B) successfully complete work orders and related paperwork; > (C) estimate jobs, schedules and trade practices related to legal restrictions; and > (D) read and interpret appropriate schematics, work drawings, manuals, and bulletins. (3) The student knows the concepts and skills that form the core knowledge of media technology. The student is expected to: > (A) demonstrate knowledge of the electrical, electronic, and communication theory, principles, and practices; > (B) utilize the principles of basic set design; and > (C) demonstrate knowledge of legal restrictions and copyright laws related to media technology. (4) The student knows the function and application of the tools, equipment, technologies, and materials used in media technology. The student is expected to: > (A) safely use tools, materials, and equipment commonly employed in the field of media technology; > (B) properly handle and dispose of humanly and/or environmentally hazardous materials used in the field of media technology; > (C) properly utilize audio recording, editing, and mixing systems; > (D) properly operate a videotape recorder; and > (E) demonstrate knowledge of new and emerging technologies that may affect the field of media technology. (5) The student applies the concepts and skills of the trade to simulated and actual work situations. The student is expected to: > (A) create media graphics and animation; > (B) operate different types of video cameras; > (C) identify and apply the basic principles of lighting; > (D) utilize the various capabilities of television switching and special effect systems; > (E) utilize various video signal control and monitoring equipment; > (F) script, direct, and produce media productions; and > (G) apply the essential knowledge and skills in media technology to work-based learning experiences including, but not limited to, cooperative education, job shadowing, mentoring, and apprenticeship training programs.

 (DISD # 5417, TEA 12362680) (One-Half to One Credits) (a) General requirements. This course is recommended for students in Grades 10-12. The recommended prerequisite for this course is a technology applications credit. (b) Introduction. In Technology Education, students gain knowledge and skills in the application, design, production, and assessment of products, services, and systems. Knowledge and skills in the proper application of technology, the design of technology, the efficient production of technology, and the assessment of the effects of technology prepare students for success in the modern world. The study of technology allows students to reinforce, apply, and transfer their academic knowledge and skills to a variety of interesting and relevant activities, problems, and settings. In addition to their general academic and technical knowledge and skills, students gain an understanding of career opportunities available in technology and what employers require to gain and maintain employment in these careers. (c) Knowledge and skills. (1) The student selects and uses multimedia communication and animation technology to meet specific needs. The student is expected to: > (A) apply multimedia communication and animation technology to individual or community problems; > (B) describe the factors that affect the use and interpretation of communication products; and > (C) identify and describe the roles of communication, such as informing, persuading, and educating. (2) The student designs multimedia communication and animation products using appropriate design processes and techniques. The student is expected to: > (A) develop or improve communication products that meet specified needs; and > (B) identify areas where quality can be designed into multimedia communication and animation products, services, and systems. (3) The student investigates emerging and innovative multimedia communication and animation technologies. The student is expected to: > (A) report on emerging and innovative multimedia communication and animation technologies; and > (B) conduct research and experimentation in multimedia communication and animation technology to determine its effectiveness. (4) The student describes quality and how it is measured in multimedia communication and animation technology. The student is expected to: > (A) produce items that meet a specified quality level; > (B) recommend how the quality of a product can be improved; and > (C) explain the factors that affect the quality of products. (5) The student produces multimedia communication and animation products using the appropriate tools, equipment, machines, materials, and processes. The student is expected to: > (A) describe the characteristics and properties of multimedia communication and animation materials; > (B) describe the processes used in multimedia communication and animation systems; > (C) use a variety of tools, equipment, and machines; and > (D) produce communication items. (6) The student works safely with multimedia communication and animation technology. The student is expected to: > (A) master relevant safety tests; > (B) follow safety manuals, instructions, and requirements; > (C) identify and classify hazardous materials and wastes correctly; and > (D) dispose of hazardous materials and wastes appropriately. (7) The student demonstrates proper equipment maintenance in multimedia communication and animation technology. The student is expected to: > (A) handle and store tools, equipment, and materials properly; and > (B) locate and perform manufacturers' maintenance procedures on selected tools, equipment, and machines. (8) The student manages a multimedia communication and animation technology project. The student is expected to: > (A) develop a plan for completing a multimedia communication and animation project; > (B) identify and describe the resources required to complete a project; and > (C) develop a timeline for completing a project. (9) The student follows the appropriate codes, laws, standards, or regulations related to communication technology, such as Occupational Safety and Health Administration (OSHA), National Electrical Code (NEC), American Society for Testing Materials (ASTM), standard symbols, and line weights. The student is expected to: > (A) identify areas where codes, laws, standards, or regulations may be required; > (B) follow the appropriate codes, laws, standards, or regulations; and > (C) locate the appropriate codes, laws, standards, or regulations. (10) The student demonstrates the ability to solve problems, think critically, and make decisions. The student is expected to: > (A) develop or improve a product by following a problem-solving strategy; > (B) apply critical-thinking strategies to the analysis and evaluation of proposed technological solutions; and > (C) apply decision-making techniques. (11) The student determines the cost of producing multimedia communication and animation products. The student is expected to: > (A) develop a budget for a communication product; and > (B) determine the most effective strategies to minimize costs. (12) The student applies communication, mathematics, and science knowledge and skills to communication activities. The student is expected to: > (A) use written, verbal, and visual communication techniques consistent with industry standards; > (B) use mathematics concepts in communication technology; and > (C) identify and apply science principles used in communication technology. (13) The student describes the relationship between multimedia communication and marketing. The student is expected to: > (A) prepare a marketing plan for a(n) idea, product, or service using multimedia communication and animation techniques; and > (B) discuss the effect of customer satisfaction on the image of a product or company. (14) The student describes the importance of teamwork, leadership, integrity, honesty, work habits, and organizational skills. The student is expected to: > (A) describe how teams function; > (B) use teamwork to solve problems; > (C) distinguish between the roles of team leaders and team members; > (D) identify characteristics of good leaders; > (E) identify employers' expectations and appropriate work habits; > (F) define discrimination, harassment, and equality; > (G) use time management techniques to develop and maintain work schedules and meet deadlines; and > (H) complete his/her work according to established criteria.
 * Computer Multimedia and Animation Technology**